Gods

The Gods are a trickery business. We used to have gods of the north and the south, the east and the west; gods of men and beasts. Those Gods are gone now. Other ones have risen in their place in the last two hundred years. 
You won’t find any new temples of the Gods these days. No great edifices; no. Each community has a shrine with their chosen idols within, and the Gods all share a house these days. Don’t mean that sometimes priests of one or the other don’t show up, and they’re usually welcome, but there are no great movements. There are just folks who hear the call of the divine and answer it, like some people decide to become carpenters or cobblers.



Ellanelle; The Tortured Artist, The Gifted Crafter; Goddess of Creation and Passion.
Good
Artifice, Charm, Good, Luck, Travel, 
Craving experience to fuel passion, both carnal and creative, Ellanelle is the other side of Skabba’s pleasure and pain dynamic – less concerned with the experience but more with what comes from it, Ellanelle is the patron of bards, artists and crafters of all types. However, she also represents the story itself; tragedy in The Tortured Artist, unable to fulfill herself with her creation, and while The Gifted Crafter creates universal beauty.  Ellanelle has priests, but no paladins or inquisitors.

Hanna; The Red Rogue, The Coinmaster, God/dess of Greed and Opporutnity
Chaotic
Charm, Fire, Luck, Travel, Trickery
Portrayed as a wild woman in the Red Rogue and a greedy merchant as the Coinmaster, Hanna is another dual-aspect god that guards merchants from thieves and thieves from the law.  A bane and boon to Kohn's communities, Hanna is a god that oversees any sort of deceit of cunning, and does so with style. Occasionally Ellanelle's boon companion on her journeys, she's often worshiped in conjunction with the god by those who want to turn a profit on their art. Favored by halflings (as she regularly appears as one).  She has priests, but no paladins and certainly no inquisitors.

Kahr; The Errant Ranger, the Savage Barbarian; God of Wilderness and Constraint
Neutral
Animal, Plant, Earth, Air, Fire, Water
A feral god most associated with rangers and druids, though barbarian tribes also favor him, Kahr is considered the brother-god to Kohn, who over-sees community and one’s role within it, while Kahr relates to man and his place in the wild. He is patron to those who would rather slip the leash of the city and instead embrace the law of the wild. He provides spells to shamanistic priests. Druids also give Kahr his due, though they do not worship him as a god, but simply acknowledge that he is how men perceive the force of nature itself.  

Kohn;  the Laboring Elder, the Naïve Youth; God of Purpose and Folly.
Good
Healing, Knowledge, Law, Community, Good 
This hardworking God is much favored among human and dwarven communities; though he is most favored in his grizzled, hardworking aspect defining purpose, he is still embraced as the Naïve Youth who must learn a few lessons the hard way. This God is often found represented in nearly any human or dwarven community, and even in some elven and goblinoid lands; he is often seen as a patron as hard workers, magistrates, and those who serve their community for the greater good, and assures that all young fools will eventually be ushered back into the fold with wisdom and knowledge after they’ve gotten Kohn’s Folly out of their system. He gives divine guidance to priests and paladins, and even a rare inquisitor, though he does not often call them.

Mihan; The Blade of Vengeance, The Proud Warrior- Goddess of Valor and Pride
Neutral
Destruction, Glory, Protection, Strength, War
The wild-haired Mihan is a terrible and vengeful woman, representing both bravery in battle and revenge for pride's sake (though she will patron other causes, pride is her main motivator). Wielding two blades; in her Proud Warrior aspect she is honored by many fighters; however, combat-oriented Rogues and others give her hail as the Blade of Vengeance. She takes priests and inquisitors, but she has a deep and abiding hate for Othale, and a demand that her children interfere with Paladins whenever possible. She knows nothing of compassion or mercy, and is often favored by goblinoid cities over Othale.
 
Othale; The Scarred Paladin, The Broken Blade – God of Justice and Compassion
Good
Glory, Good, Liberation, Healing, Protection
This god serves two duties, both as healer and as executor of divine justice. Often depicted as a haggard male paladin – always one-eyed, regardless of what race he is depicted as – with a broken blade in one hand, and the other extended in forgiveness; however, in his martial aspect, he has reforged his sword and is ready to strike against those who would enslave or destroy. He finds favor with dwarven and human communities especially. A staunch defender of the weak, Othale is one of the few gods that has Priests, Paladins and Inquisitors who all pay him homage.

Skabba, the Young Rake, The Scarred Maiden – God/dess of Pleasure and Pain
Chaotic
Chaos, Charm, Healing, Luck, Trickery
Love is wild and free, passion is all. The god/dess patrons whores, lovers, and torturers. One of the few gods that appears both male and female, depending on her aspect – she is either the cruel Scarred Maiden, who can lead you to love at a great cost, or something as the Young Rake, who pursues pleasure without any emotional investment. Skabba is an ally – or at least, often worshipped in conjunction with Zylos, God of Thirst and Plenty, in his more gluttonous aspects, and seen as his mistress/master when he represents famine, a hungry god consuming all and leaving nothing to him. Skabba is worshipped among all races, but goblinoids favor her. Skabba has priests, but does not call paladins or inquisitors.

Vesu, The Cloistered Mage, The Hooded Scholar; the God/dess of Sagacity and Hermitage
Neutral
Knowledge, Rune, Magic, Protection, Destruction
Protector of arcane magic, knowledge, and others, this god is a major new deity among elves who consider themselves the new safe-keepers of lost lore and arcane knowledge. This god represents both preservation of knowledge and seeking of knowledge; the Cloistered Mage is the overseer of preservation, ivory-tower intellectuals and those who gather but do not use. However, the Hooded Scholar adventures actively, seeking knowledge for personal gain and power. However, Vesu warns against embracing either direction too deeply – there is a time for study and a time for action, and is as liable to help one of his clerics rob a mage who keeps power for himself as he is to help the mage defend himself from interlopers into his sanctum. Knowledge unshared is preserved, but stagnates. Vesu offers his gifts to priests and inquisitors. 

Zylos, The Starving Glutton, The Hungry King — God of Thirst and Plenty.
Chaos
Animal, Death, Destruction, Chaos, Earth 
The God of Thirst and Plenty oversees both the creation of great bounty and its mindless consumption. Worshipped by farmers mostly, this humble god is feared in one aspect but respected in the other. However, he is seen as a major figure to be feared in the wake of the Calamity and has gained a great deal of popularity among those trying to make their way in the ravaged landscape.  However, where one finds his skeletal aspect invoked, one often finds famine, disease, and even the undead, which always hunger and never know surcease of their pain. Zylos has priests, but no paladins or inquisitors. 

Gods

Beyond The Calamity MurderOfCrows